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1. is tranquility down for anyone else? - in EVE General Discussion [original thread]
big question is can we get system and structure timer resets to allow for defense of sov...?
- by Toxic Paradox - at 2015.04.10 06:13:19
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2. Vote for Cycule, Lets Discover a "New" New Eden together - in CSM Campaigns [original thread]
Solid candidate!! Dedicated to making New Eden a better place for all levels of players. Respectful and considerate of new players and Vet's equally! Mindful of different positions and concerns without being blinded by his own. Always ready to l...
- by Toxic Paradox - at 2015.03.04 00:18:37
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3. Ship assembly arrays given different models - in Player Features and Ideas Discussion [original thread]
As if there's nothing CCP should focus their efforts on other than a graphical difference between Small/Med/large ship assembly array's! let's just ignore all of the pressing issues to get a different graphical model for each size of the same stru...
- by Toxic Paradox - at 2014.04.24 09:22:00
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4. Super-Dreadnoughts a new idea? - in Player Features and Ideas Discussion [original thread]
Catherine Laartii wrote: I do like the concept, but I'd like to amend it slightly. I believe that regular dreadnoughts should have the tactical reconfig mod be a non-cycled mod, but without the tanking bonuses it gets, or the weapon penalties,...
- by Toxic Paradox - at 2013.07.28 13:31:00
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5. Super-Dreadnoughts a new idea? - in Player Features and Ideas Discussion [original thread]
Dragnir wrote: Lephia DeGrande wrote: Give Black Ops something against Super Caps (Bonus or Moduls) and you have all your questions solved. that's actually quite interesting. like bcs fitting large weapons, give them (BO) capital size we...
- by Toxic Paradox - at 2013.07.28 13:17:00
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6. Super-Dreadnoughts a new idea? - in Player Features and Ideas Discussion [original thread]
Shereza wrote: Could we also get monitors (approximately 2.5x the "size" of a super dreadnought), super monitors (at least 50% larger than monitors), and devastators (at least 2.5x the "size" of a super monitor) as well? Hell, while we're at it...
- by Toxic Paradox - at 2013.07.28 13:11:00
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7. SFO [concept module] - in Player Features and Ideas Discussion [original thread]
The idea of targeted ECM( able to chose which mod you shut off) has been discussed before.. Although this same feature already exists with the proper use of current EWAR/ECM mods already in play.... You just don't have the ability of fitting 1 m...
- by Toxic Paradox - at 2013.07.28 04:36:00
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8. Put the sounds + flashes back in stargates - in Player Features and Ideas Discussion [original thread]
Any decent gate camp should have scout telling them whats coming and how long till it lands on the inbound gate. Because your too lazy to alt tab/actively watch a gate; while mining, ratting, or playing WoT to gate camp a dead gate based solely o...
- by Toxic Paradox - at 2013.07.28 03:42:00
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9. Super capital balance, without nerfing Super capitals - in Player Features and Ideas Discussion [original thread]
Using sub caps to combat supers may be a decent idea to start with( as the supers have a hard time combating them alone). when supers are on the field so are caps and sub caps. Hictors don't really stand a chance... once primed. I like the idea o...
- by Toxic Paradox - at 2013.07.28 03:13:00
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10. Super-Dreadnoughts a new idea? - in Player Features and Ideas Discussion [original thread]
Additional Ideas for this Ship class include integration between High-sec and Null-sec including current Wardec mechanics. This ship class can "only be built in High Sec". Since it has no drones and can only fit/refit modules in 0.0 space (same p...
- by Toxic Paradox - at 2013.07.28 02:01:00
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11. Super-Dreadnoughts a new idea? - in Player Features and Ideas Discussion [original thread]
Updated original post to include baseline attributes of an Amarr version. Also updated fitting/module possibilities to think on.
- by Toxic Paradox - at 2013.07.27 23:03:00
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12. "Clean up on aisle Moon XX" - in Player Features and Ideas Discussion [original thread]
A possible solution to closed corp POS's would be; 30 days after the corp is closed their anchored/offline structures become un-anchored and claimable, or Concord comes and cleans it up.
- by Toxic Paradox - at 2013.07.27 16:05:00
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13. Super-Dreadnoughts a new idea? - in Player Features and Ideas Discussion [original thread]
Honestly this whole thing can be done better and make more sense with a rework of the MOM towards a support role. And work a Super Dread into the Middle ground DPS between the current dreads and Titans. Although I'm sure current MOM pilots will pr...
- by Toxic Paradox - at 2013.07.27 14:18:00
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14. Bribing CONCORD to weasel out of a War Dec. - in Player Features and Ideas Discussion [original thread]
This feature is already there. Well sort of. Have your diplo contact the Initiator and work out a price..... the initiator can end it. This is EVE of course.. you may get scammed..
- by Toxic Paradox - at 2013.07.27 00:11:00
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15. Super-Dreadnoughts a new idea? - in Player Features and Ideas Discussion [original thread]
Ronny Hugo wrote: This is just another ship to have more of than the other alliance. If you wish to have the number of capitals have a diminished importance, you must invent a better sovereignty system where the proper tactic can take and hol...
- by Toxic Paradox - at 2013.07.26 23:43:00
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16. Super-Dreadnoughts a new idea? - in Player Features and Ideas Discussion [original thread]
Sergeant Acht Scultz wrote: So we go from "he who owns the most super/titans makes the rules" to "he who owns the most super dreads and supers titans makes the rules" ? Because this is exactly what would happen in the end. If more Titans super...
- by Toxic Paradox - at 2013.07.26 23:39:00
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17. Super-Dreadnoughts a new idea? - in Player Features and Ideas Discussion [original thread]
I can agree adding more supers doesn't seem the practical response. Simply Buffing/Nerfing the current one's for the next undetermined amount of time will not fix it either. Adding a super counter is more plausible solution to the problem and it f...
- by Toxic Paradox - at 2013.07.26 02:47:00
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18. Super-Dreadnoughts a new idea? - in Player Features and Ideas Discussion [original thread]
I understand CCP's original thinking of only a few ever being built as well as most of the community. The fact is more were built. There is no current counter to them and CCP is not likely to remove them..
- by Toxic Paradox - at 2013.07.26 02:33:00
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19. Super-Dreadnoughts a new idea? - in Player Features and Ideas Discussion [original thread]
not really! a niche that many think needs filling? Yes! After watching the powers that be control vast swaths of nullsec and reading various blogs, forums, articles, spin-master 3000 reports, even the tinfoil hat wearing eve citizens saying some...
- by Toxic Paradox - at 2013.07.26 02:16:00
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20. My friend needs clothes... - in Player Features and Ideas Discussion [original thread]
joelinux wrote: During a recent roam, my corpies and I happened upon an unlucky group that happened to fall inside our heavy interdictor's influence. After a brief, but spirited interchange, which included the podding of one of the unfortunate ...
- by Toxic Paradox - at 2012.07.16 22:27:00
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